Skin Texturing Basics

In this course, we will work on what we should take into account when building skin for characters with fur. This is a little different for human skin, so we are going to talk more about techniques and how to build them especially for creatures and non human characters.
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Course lessons

00- Introduction to Skin Texturing Basics
01 - import into substance
02 - Base Mesh Channels
03 - Activating the scattering
04 - Neutral Colors
05 - light and dark colors
06 - generators
07 - painted details
08 - masks
09 - live session Adding more details into the sculpt
10 - model update
11 - fixing the map artifacts
12 -live session Texture Painting
13 - Exporting the maps
14 - basic render setup
15 - SSS basics
16 - checkpoint
17 - Roughness
18 - bump and zdisp
19 - feedback rounds

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This course includes:
19 lessons
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